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    Default Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

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    Essential Mathematics for Games and Interactive Applications: A Programmer's Guide



    James M. Van Verth, Lars M. Bishop - Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
    Publisher: M?rgan K?ufmann | 2004-04-08 | ISBN: 155860863X | PDF | 676 pages | 10.52 MB


    Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

    *Covers concepts in sufficient detail for a programmer to understand the foundations of 3D without feeling overwhelmed by proofs and theory
    *Companion CD-ROM with code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction
    *Provides guidance for students trying to understand how games are actually developed, including optimization techniques

    http://extabit.com/file/27au92imdksx...155860863X.pdf

  2. #2
    Landed To DesiRulez www.desirulez.net
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    cool one it wil help me !

 

 

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