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Thread: Tom Clancy's HAWX | Game Review
09-08-2011, 02:47 AM #1
Tom Clancy's HAWX | Game Review
Air warfare has come a long way since the day in 1815 that British military balloonist Henry Hunt bombed Napoleonís tent with a stale pork pie and a ginger-beer bottle full of warm urine. The RAF are currently testing a radar-guided anti-tank missile that flies down the gun barrel of its target, blows the breech-block off, then releases a swarm of really annoyed wasps.
Fans of that PC-shy series will know exactly what to expect from this inferior imitation. Skies, seas, and land surfaces teeming with targets? Check. Dozens of different delta-winged warbirds to choose from? Check. Jets darting around the firmament laden with enough missilery to rubble medium-sized Himalayan mountains? Check.
The dull Clancy-couched near-future setting has allowed the devs to fill hangars with familiar fuselages. Itís also enabled them to pep up the turn-and-burn with pleasing sky-fi such as multi-missiles (down four bandits with a single key press!), ERS (HUD hoops that help you target and evade) and, potentially best of all, computerised handling assistance. When you need a little extra agility you can switch off the stall-prevention system and cloud dance as Nature intended. Itís a fine idea. The trouble is, deactivating assist also triggers an awkward third-person camera. Spoofing an incoming SAM is hard enough without the added confusion of not knowing which way your plane is pointing.
I trust cigratte more than a girl.
It will damage my lungs but will never break my heart ;-)
09-27-2011, 08:39 AM #2
edit :- http://www.desirulez.net/showthread.php?t=554743
09-28-2011, 10:53 PM #3