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09-04-2011, 09:15 PM #1
ShellShock 2: Blood Trails | Game Review
A cross between Apocalypse Now and The Descent, with your dad’s record collection dusted down to provide the soundtrack to its steamy jungle gunplay – you’ll be strangling a ghoul in the bowels of an ancient temple when the screen freezes and our hero narrates the horrors of war, his love for his brother and how he’ll never be the same again. It’s all very ‘Nam. It even has Lynard Skynard’s Free Bird playing out over the credits. We’re making Shellshock 2 sound good. With that description it should be the year’s most entertaining horror FPS. It’s not.
The saddest thing about playing through Shellshock 2 is that it could have been so good. The setting – the 28 Days Later meets Apocalypse Now plot – could have really delivered a novel horror FPS, if only there had been more time spent polishing the game. There are moments when Shellshock 2 shows signs that it could have been a unique slice of horror – such as the mission in which you have to hide in a cave system to escape the Viet Cong, with only the smoke from red flares for guidance and a swarm of hungry zombies screaming out of the darkness.
The controls are solid enough, if a little jittery, but there’s no real weight to any of the weapons. It all feels and looks very old-fashioned, which is a strange and largely unexpected sensation. There are no tricks or surprises; don’t expect cover fire, melee combat or the satisfaction of popping the head of a zombie from a distance. There’s absolutely nothing exciting or satisfying about pulling the trigger in this game; whereas Killzone 2 delivered a bombastic gun rattle and Call of Duty a connection to the kill, Shellshock 2 gives you nothing. It’s a horror first-person shooter where the horror doesn’t manage to shock and the shooting never excites.
I trust cigratte more than a girl.
It will damage my lungs but will never break my heart ;-)