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  1. #341
    Super Member
    Join Date
    Nov 2016


    Default Create UberEats with Python/Django and Swift 3 by Leo Trieu

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    Create UberEats with Python/Django and Swift 3
    .MP4, AVC, 2700 kbps, 1280x720 | English, AAC, 236 kbps, 2 Ch | 17.4 hours | 22.17 GB
    Instructor: Leo Trieu
    What are we building?
    We are going to build a [Uber app for Food] system with a Web based Dashboard for restaurants and an iOS App for customers who order food and couriers who deliver food. But you can apply what you will be learning to any business models you want.

    What skills will we learn during this project?

    [Python 3 & Django]
    How to quickly create web app with Python 3 and Django
    How to create Restful APIs for modern web technologies
    How to deploy a web app on live host Heroku
    Create bar charts, pie charts for your statistic functions
    Use Facebook to authenticate your users
    Create Models for objects using in your business ideas
    Create Forms integrated with models easily
    How to use Bootstrap and customise your own style with CSS
    How to work with payment gateway Stripe to handle payment process

    [Swift 3 & Xcode 8]
    How to design your iOS app with XCode 8
    How to use AutoLayout effectively
    How to work with Swift 3
    Work with JSON and Restful APIs in iOS apps
    Process real-time locations on Map
    Handle Stripe payments on iOS app
    Draw Revenue Chart on iOS app
    What features will we build in this project?

    [Web app for Restaurants]
    Super Admin Dashboard to handle everything in the system.
    Sign in/Sign out process for Restaurants.
    Hosting the web app on Heroku.
    Page for Account information.
    Page for Restaurant to upload images and create Menu.
    Page for managing all Orders from Customer.
    Real-time notification when new orders coming in.
    Statistic bar charts and pie charts.
    Process to listen and response API requests from clients.
    Visa & Credit card process with Stripe.
    Real-time updating Driverss location on the Map.

    [iOS app for Customers]
    Sign In/Sign Up with Facebook.
    List all available Restaurants.
    List the menu of a specific Restaurant.
    Details of a meal on the menu.
    Ordering meals
    Handling address location on Google Map
    Processing Visa & Credit cards when ordering food
    Real-time showing Drivers location

    [iOS app for Drivers]
    Sign In/Sign Up with Facebook.
    List all ready Orders to pick up.
    Details of an Order with the route on Google Map.
    Completing an Order.
    Weekly Revenue chart on iOS app


    Link Download:
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  2. #342
    Super Member
    Join Date
    Nov 2016


    Default Mograph Plus - The Ultimate Introduction To V-Ray for 3ds Max

    Mograph Plus - The Ultimate Introduction To V-Ray for 3ds Max | 13.2 GB
    Duration 18h With Project Files MP4
    This is our biggest course ever here at and we spent almost four months working on this course.

    In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
    Our Ultimate Introduction to V-Ray for 3ds Max, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.

    The videos are categorized into 9 sections,
    Section 1 : Introduction
    In section one, we give you a general overview of V-Ray in 3ds max and its user interface.

    Section 2 : Lighting
    Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.
    We literally explain every single option, light and parameter, with practical examples and visualize how they work.

    Section 3 : Global Illumination
    In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
    We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.

    Section 4 : Image Sampling
    Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.

    Section 5 : Materials
    Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.
    We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.
    Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
    We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.

    Section 6 : Camera
    In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.
    Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.

    Section 7 : Render Settings
    In the next section we go through the remaining render settings, first we learn about Color mapping and why its so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.
    Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.
    And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.

    Section 8 : Geometries
    In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.

    Section 9 : Atmospheric, Environment and Volumetrics
    In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.
    And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.

    Link Download:
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