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    Nov 2011


    Default Game Development EBooks-DOCS

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    Game Development EBooks-DOCS
    English | 133 eBooks | PDF HTML | 1.46 GB

    This pack is separated by publishers and contains the books an unexperienced or experienced game developer should read.
    This pack is also good for everyone who needs to take up a carrer in the game testing business.
    Addison Wesley:
    Micro JAVA Game Development.pdf
    OpenGL Shading Language.chm
    Software Engineering and Computer Games.chm

    AK Peter:
    Hardcore AI for Computer Games and Animation.pdf

    Programming Sudoku:
    -Programming Sudoku.pdf
    DotNET Game Programming with DirectX 9.0.pdf
    Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm

    Charles River:
    Al Application Programming.chm
    Awesome 3D Game Development - No Programming Required.chm
    Elementary Game Programming and Simulators Using Jamagic.chm
    Game Programming Gems 2.pdf
    Practical Java Game Programming.chm
    Secrets of the Game Business.chm

    CMP Books:
    Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm

    Design Documents:
    Freddy Design.pdf
    Larry's Casino Design.pdf
    Larry5 Design.pdf
    Larry6 Design.pdf
    Larry7 Design.pdf
    Torin Design.pdf

    Focal Press:
    A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
    Digital Storytelling.pdf
    Flash MX 2004 Games - Art to ActionScript.pdf
    Timing for Animation.chm

    John Wiley & Sons:
    Algorithms and Networking for Computer Games.pdf
    Developing Software for Symbian OS.pdf
    Java Game Programming For Dummies.pdf
    Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
    Programming for the Series 60 Platform and Symbian OS.pdf
    Programming Java 2 Micro Edition for Symbian OS.pdf
    Project Arcade - Build Your Own Arcade Machine.pdf
    Quake 4 Mods For Dummies.pdf
    Symbian OS Internals.pdf
    The Game Animators Guide to Maya.pdf

    Digital Animation Bible.pdf
    Ultimate Game Design - Building Game Worlds.pdf

    Microsoft Press:
    Fundamentals of Audio and Video Programming for Games.chm

    Morgan Kaufmann Publishers:
    3D Game Engine Architecture.pdf
    Game Physics.djvu

    New Riders Publishing:
    AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
    Andrew Rollings and Ernest Adams on Game Design.chm
    Beginning Math and Physics for Game Programmers.chm
    Chris Crawford on Game Design.chm
    Core Techniques and Algorithms in Game Programming.chm
    Creating Emotion in Games - The Craft and Art of Emotioneering.chm
    Creating Games in C++ - A Step-by-Step Guide.chm
    Designing Virtual Worlds.chm
    Developing Games in Java.chm
    Developing Online Games - An Insider's Guide.chm
    Digital Character Animation 3.chm
    Game Character Development with Maya.chm

    AI for Game Developers.chm
    Java 3D Programming.pdf
    Killer Game Programming in Java.chm
    Physics for Game Developers.pdf
    Retro Gaming Hacks.chm

    SHREK-The Story Behind the Screen.pdf

    Peachpit Press:[/b]
    Macromedia Flash MX Game Design Demystified.chm

    Premier Press:
    Beginner's Guide to DarkBASIC Game Programming.chm
    Beginning Direct 3D Game Programming, 2nd Edition.chm
    Beginning Game Audio Programming.chm
    Focus on Curves and Surfaces.chm
    Focus On Photon Mapping.chm
    Game Developer's Market Guide.pdf
    Game Development Business and Legal Guide.chm
    Game Development with ActionScript.chm
    Game Programming All in One, 2nd Edition.pdf
    Game Programming for Teens.chm
    Game Programming with Python, Lua, and Ruby.chm
    Macromedia Flash MX 2004 Game Programming.chm
    MUD Game Programming.chm

    Sams Publishing:
    Beginning 3D Game Programming.chm
    OpenGL SuperBible, 3rd Edition.chm
    Programming Windows Games with Borland C++.pdf
    Teach Yourself Game Programming in 24 Hours.chm
    Teach Yourself Internet Game Programming with Java In 21 Days.chm
    Tricks of the Windows Game Programming Gurus.pdf

    The MIT Press:
    Unit Operations - An Approach to Videogame Criticism.pdf


    Waite Group Press:
    Black Art of Java Game Programming.pdf

    Wordware Publishing:
    Advanced 3D Game Programming Using DirectX 9.0.chm
    Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm
    Directx 9 User Interfaces - Design and Implementation.pdf
    Game Design - Theory and Practice, 2nd Edition.chm
    Game Design - Theory and Practice.pdf
    Game Design Foundations.pdf
    Game Development and Production.chm
    Games That Sell!.pdf
    Introduction to 3D Game Programming with DirectX 9.0.pdf
    Java 1.4 Game Programming.chm
    Learn Vertex and Pixel Shader Programming with Directx 9.pdf
    LightWave 3D 8 Lighting.pdf
    Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf
    Lightwave 3D [8] - Character Animation.pdf
    Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf
    Modeling a Character in 3DS Max, 2nd Edition.pdf
    Programming Game AI by Example.chm
    Programming Multiplayer Games.pdf
    ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
    ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
    Strategy Game Programming with DirectX 9.0.chm
    Vector Game Math Processors.pdf
    Virtual Machine Design and Implementation in C.C++.chm
    Wireless Game Development in C&C++ with BREW.chm
    Wireless Game Development in Java with MIDP 2.0.chm

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